Crispin Deul, Patrick Charrier and Jan Bender, Position-Based Rigid Body Dynamics, In Proceedings of the 27th International Conference on Computer Animation and Social Agents, 2014

PDF    BibTex    Source Code


Abstract

We propose a position-based approach for large-scale simulations of rigid bodies at interactive frame-rates. Our method solves positional constraints between rigid bodies and therefore integrates nicely with other position-based methods. Interaction of particles and rigid bodies through common constraints enables two-way coupling with deformables. The method exhibits exceptional performance and stability while being user-controllable and easy to implement. Various results demonstrate the practicability of our method for the resolution of collisions, contacts, stacking and joint constraints.


Video

 


Images

Mobile
Cloth model
Collision model
Elk test